There is a major problem in the gaming industry right now, and it does not seem like it is going to get better anytime soon, no matter how much us the consumers complain about it. It is the problem of microtransactions, downloadable content, and season passes. Now, let me elaborate on why season passes and DLC exist. For some games, DLC is, well, just that. Extra downloadable content available for you to purchase. The DLC system honestly works great for RPG games, because most RPGs have a reasonable price for vanilla, and sell this extra content as a bonus, especially considering how massive some RPGs are (Hello Witcher 3!).
However, it exists, because the company producing it sees a huge business opportunity in selling it separate from the game. Basically, we keep this part of the game separate from the rest, to sell to you for extra cash so we can profit off of it. It is clearly an intuitive business move. HOWEVER, some companies take advantage of this system and abuse it to death. Let’s just stick to the big bad bastards in this case, the 2 companies who get the most backlash for this: Activision and Ubisoft.
I am not slandering these companies in any way, I just want to give examples of abuse to a system. I do not want to get into it much since it has been covered so much, so, I will keep this short. We ALL know how Activision plays a role in this. Now, DLC-wise, it’s complicated. See, in the Call of Duty: Black Ops series, 15$ for DLC is justifiable. We get not only 4 brand-new maps in multiplayer, but also fresh, ready-to-rock zombie mode maps. However, I cannot see how they can justify selling DLC at 15$ in the rest of the series when all we get is solely new multiplayer maps. This doesn’t include Modern Warfare 3 and Advanced Warfare. Downloadable content is not the main issue in Call of Duty, supply drops are. Now, supply drops in Infinite Warfare are not that bad, honestly. Yes, variants exist, but that’s about it. The guns, thankfully, can be unlocked through challenges in the game, which is awesome.
I think that is a HUGE step in the right direction for Call of Duty. Honestly, how can you justify supply drops anymore after Black Ops 3? I have 16 total days in the game and have only some lame melee weapons and 1 DLC gun to show for it all. But I feel that COD has been going in a good direction recently. Now, as for Ubisoft, that is a different story. Look, I love Ubisoft games. I honestly enjoy Rainbow Six: Siege and The Division very much, and some of their older games are total classics. However, their microtransaction fiasco is almost as bad as Activision’s. I should not have to pay for game boosts in Assassin’s Creed; although optional, they know people will pay for it. I should not have to spend real money on a game to unlock new operators on Siege. These business tactics have been devised just to sucker people in who have a wide variety of gameplay styles into buying operators so that we don’t have to grind the game like it’s the only game we play. Ubisoft almost always insists on selling 3 different digital versions of a new game. Standard, Deluxe, and Gold. I would have more respect if they just sold the gold edition. I am not going to dig into EA, we all know what their problem is and I feel like they are finally starting to address their issues fully.
As sad as it is to say, if these companies continue their practices, games/gaming will get wildly expensive. It already costs 100$ for a complete game, which I NEVER pay full price. And unless it is a game I absolutely love and want, I always wait for Xbox Live or Steam sales. I am worried the gaming industry will collapse in on itself if these practices continue, and we can possibly see another crash. Thankfully, some of these companies have started heading in the right direction. Hopefully, 2017 and the future henceforth can bring a golden age of gaming.